The Idea
I’ve always loved tabletop roleplaying games. There’s something about gathering around a table with a few friends, some dice, and a shared sense of imagination that hits unlike anything else. The laughs, the drama, the spontaneous moments of brilliance—they’re the reason I love this hobby so much.
But if I’m being honest, playing D&D at local game stores just never quite lives up to my expectations.
Don’t get me wrong, I love supporting local game stores and being around people who share the same passions. But every time I tried to run a session in-store, it felt like the environment was working against us. The noise, the distractions, the background chatter from other tables made it challenging to get immersed. I’d lose track of what someone was saying, or a tense roleplay moment would get swallowed by the sounds of Magic the Gathering players.
I knew I wasn’t alone. I heard the same frustrations from other players. Everyone loved the idea of playing in-person, but the reality often didn’t live up to the experience we were all hoping for.
That’s when the idea started to form.
I started thinking about how some businesses can operate in just a tiny footprint. I’d seen vending machines turning a profit from a few square feet in a busy store. I’d seen pop-up kiosks and food stands built right into gas stations or supermarkets. What if that same concept could work for tabletop games?
What if there was a booth inside the game store that offered a focused, cinematic space for playing D&D? A soundproof room with lighting, music, screens—all the elements that help tell a better story. Something you could reserve for your group that instantly transformed the session into something immersive and unforgettable.
That idea became The Mind’s Eye Experience™.
Since then, I’ve been researching nonstop. Looking into modular construction, sound insulation, lighting control systems, fire codes—you name it. I’ve talked to players, store owners, sound engineers, and local contractors. Every step of the way, the vision has stayed the same: build something small in size, but big in impact.
This project is about reclaiming the magic of in-person play. Driving players to their local game stores, re-establishing a sense of local community. I will do this by giving players a space where they can actually hear each other, feel the tension of the story, and celebrate their moments without distractions. It’s about making that level of experience accessible, not just to the biggest podcasts or streaming shows, but to everyday groups at their local stores.
It started with an idea. Now, it's becoming something real. And I can’t wait to show you what’s next.